5. Designing great activities
High quality learning activities:
- Are relevant to the learning outcomes
- Are relevant to course and page topics
- Capture learners' interest, intrinsic motivation and foster enjoyment in learning
- Enable interaction and social learning among learners (e.g. discussions, sharing, group work, projects)
- Enable students to connect concepts authentically to their own world
- Allow students to reflect on their learning
- Invite learners to apply concepts in personally meaningful ways
- Encourage self-expression and open-ended contribution (e.g. using share widgets, such as share text, share an image, share a file, post a comment)
Now that you are clear on the content and resources you would like students to learn about in each module, it's time to design some great learning activities.
Learning activities are experiences you design, that enable students to more deeply understand a topic. The best activities are ones where students are active - e.g. where they are sharing, discussing, creating, constructing, reflecting, applying.
Watching videos, reading written content, listening to podcasts and reading articles (which we covered in Content and Resources) are also forms of activity, but they are more on the passive end. Deep learning happens with activities where the students are active and doing.
For example, in the Sustainable Thinking course, some learning activities where students are active might be:
- Getting students to review all of the products in their pantry and audit them based on their sustainable practices
- Getting students to track their ecological footprint for 24 hours and write a reflection
- Getting students to design and pitch a product or service that supports sustainability
1. Start with your learning objective
What do you want to achieve with the learning experience? This is your learning objective - it's the why of the activity. (It should connect to your learning outcome/s)
2. Brainstorm all the possible activities
Once you've decided on your activity's learning objective, there might be a number of different ways you could design the experience to achieve it.
Some activity types could be:
- role plays
- creating something
- applying concepts to a particular interest project
3. Choose the best learning experience
Now that you have a list of all possible activities, you need to choose the best learning experience or experiences to achieve your learning objective.
Put yourself in the shoes of your students. What would they find fun, meaningful, and relevant to their lives? Which activity fits best?
Tip! Coming up with the best activity can take some time, so don't rush this step.
Widgets are the basic building blocks of a page. You can use widgets to add text, media, activities, project galleries, feeds, and much more. Most of our widgets are interactive and can be used to engage students in active learning.
Go to the page you would like to add an activity to and click Edit
Select the widget you would like to use (we recommend Share widgets!) and drag the widget onto the page
Update the settings on the widget as required
For sharing resources and content for students:
Text, Video and File widget
For getting students to actively share something with the class:
Post Text, Post Image, Post File, Share Anything, Gallery, Random Selector, Create a Page